Also good for 15,000 ly runs. But figure they're so light weight it didn't seem to really add much more jump range at all (like 0. Read More Sure the full tank range change, but the point is your max jump range shouldn't change. i could share my build but it relies heavily on engineering and Guardian tech nah looking for decent range and longetivity. This ship build is actually rather silly. Going to start off this new chapter in my exploration career with a trip to the Bubble Nebula! comments sorted by Best Top New Controversial Q&A Add a Comment [Anaconda, MI-07A “Exploration vessel”] Mass : 510. Best part about this build though, is the power plant. My Conda reaches 65ly jump range though, and the build is pretty interesting. Now, sure. the Anaconda is a versatile ship that can carry large cargos and pack a heavy punch. 5ly increase to jump range. The same principle apply to any other ship you may want to maximize the jump range. Reply reply More replies More replies More replies Having high jump range isn't necessarily bad - but I feel the DBX suits jump - FSS scanner while scooping - jump exploration rather than outright speed. Sep 3, 2018 · You got the wrong impression of the Anaconda jump range. A. More armor (540) for about 0. Lighter weight combat duties better done with a Krait MKII or Chieftain. Sep 6, 2018 · the basics for a decent range Exploring only build is to under size every component besides the FSD. i dont want to have to come back if i start taking hull/module damage if i can help it. io/outfit/anaconda?code=A0putp It's 189. With a good PP you almost never overheat (and that is the biggest danger while exploring). Safety First Anaconda Explorer. It is possible to build a Conda that gives you decent shielding, great jump range, and the ability to carry all the essential exploration tools. Stands for Jack Of All Trades. IMO you build a basically A-rated ship, with D-rated sensors and life support, biggest A-rated fuel scoop that will fit, shield is CMDR's choice, I recommend a D-rated shield in the next largest optional slot. I have both DBX and a jump a conda. 40 T full Fuel : 32 T Cargo : 80 T Cabins: 0 Speed : 277 m/s (370 boost) Range : 38. If the distance to a system is greater than the ship's jump range, then the ship is not able to jump there. Consent for the use of cookies; Jump-range-(range ) Rebuy cost- Build cost-(ship cost The Emmy was built specifically to gather raw, encoded, Guardian and Thargoid surface materials. Long range travel on a small fuel tank. obviously you can lower the fuel tank for a more regular high range (wont affect the absolute maximum when running on fumes obviously!) Nov 13, 2021 · Top range will be pushing close to 90ly, but a serviceable explorer will hit around 80. Consent for the use of cookies; Jump-range-(range ) Rebuy cost- Build cost-(ship cost 146,969,451) Aug 16, 2015 · I just recently bought my self an anaconda and i have seen people with fsd range setup around 30+ ly and i have seen only class a6 with only 16ly and that The Anaconda has the single best jump range in the game, and it's a great passenger ship due to the large count of internal slots. o7 Here's the build I use, although I'm a bit of a min-maxer and used the extra jump range to specialize in charting hard-to-reach systems. I got my exploraconda to 72ly with guardian fsd booster and srv hangar bay. Which ships are best explorers? Wh DBX, Phantom and AspX get closer to Anaconda levels of jump with it, though they do not overtake the conda. Refueling is a requirement to run this as it can handle less than 15 jumps. Jun 16, 2015 · And wow! 40. For instance, I used to specialize in charting hard-to-reach star systems, so jump range was paramount, leading to this build Guess Ill stick with the anaconda. 03) and that was it. Description: A combat fitted Anaconda that requires no engineering and is easily able to run in haz-res sites. Right now I have an ASP Explorer that can jump about 47ly unladen (level5) and cargo at 96. When you go from 8T->0T, it doesn't matter what your max fuel is (unless it's less than 8T). 40 T empty 1,325. Jump-range is overrated. 45 heat plant. A two jump trip for the Anny and a 3 jump trip for the T9 Max range with standard 4-jump tank and can power the 4 essentials at minimum output, not worth it, only a little higher: https://s. "Longest Jump-Range" is one of the most misunderstood specifications in the game. With FSD (Frame Shift Drive) engineering [Anaconda, EH2 “Conda Cannon”] Mass : 1,213. 7 seconds for their 6A scoops to replenish the fuel used by their 5A FSD, and a Dolphin takes Jul 9, 2024 · jump range Shield Integrity DPS EPS TTD cargo pax fuel Mass hrd crew MLF Boost interval resting heat (Beta) max Anaconda: 141,889,930CR: 8A: power distributor Jul 9, 2024 · jump range Shield Integrity DPS EPS TTD cargo pax fuel Mass hrd crew MLF Boost interval resting heat (Beta) max Anaconda: 141,889,930CR: 7A: Shield Generator We would like to show you a description here but the site won’t allow us. you could save a lot of weight by getting a smaller distributor too but as i said you don't need anymore jump range. May 14, 2020 · Elite Dangerous building the Jumpaconda, longest jump range in game! Getting the most out of it is a little trickey. 57, or 62. That, along with the shield MJ of 161 would mean I wouldn't land on anything higher than . T. make it to the most remote stars on the edges of the galaxy. O. orbis. This laser, with the help of its Class 2 counterpart, can tear apart a shield from The pride of FauIcon deLacy's shipyards. In fact, the Python is scrappy enough to handle many combat situations. , 265+ Ly off a neutron star. With only Mrs. After you can gain some extra jump range by putting the special mod « stripped down » on other modules, but you gain very little for it. More expensive than Anaconda Less Jump Range than Anaconda Might as well buy an Anaconda unless you care about Asthetically Apealing Cockpits. Oct 25, 2022 · The right hardpoints for this build are the following: 4A Gimballed Beam Laser with Long Range and Thermal Vent. 67LY Can carry your Precious UA's anywhere in the galaxy, in Style! On this page you can see mining conda build for the ship: Anaconda. Biggest thing I want will be jump distance for exploring while not compromising too much from other areas of the build. 93 LY jump, an SRV, and a mining laser in case the SRV blows up or just to mix things up. you will need to toggle fsd booster to scoop though. 29 LY unladen Very excited but underwhelmed with the stock build and unsure of where to go next. Remember that, regardless of what anyone says, an extended jump range is not imperative for an exploration ship: all that's really required is a discovery scanner, a good fuel scoop, and that the ship can actually jump. zone/7jH2 Anaconda has best jump range in the game so how much we can increase it with engineer mods?Extreme (light, shield less, weapon less build) to find out jump l Description: A Krait Phantom build with 65 Ly jump range made for exploration. Probably the most versatile ship with the best balance of jump-range, maneuverability, utility and size will be the Asp-Explorer (Asp-X) for unlocking most of the Engineers. Sensor engineering - lightweight. This article shows how to build this loadout. 8 seconds for a 7A scoop to replenish the 8T of fuel spent by it's 6A FSD, and a Phantom/AspX take 5. Power plant you can choose 7a - overcharged thermal (For a little bit more jump range) or 8a - Armored monstered (For more survivability (my choice)) Sensors you can choose D - long range (for the sensor range, duh ;) ) or In this Elite Dangerous video, we explore the use of the Anaconda for rescue missions. that means you can 2D the PP and shut down the fuel scoop and repair. A ponderous yet highly versatile vessel that A combat-fitted conda will only get around 15LY range at works after all the internals are filled with SCBs or hull reinforcement. The use of a 2A Guardian plant on an Anaconda is pretty clever. 5 LY without the neutron star boost. Now, you don't have a lot of money, but a passenger Conda fit up is only 170M, so that with rebuy is about 215M. Out near Colonia in my MAX JUMP Anaconda - Tune in and i'll also show you how to build one yourself!Pop in and say Hi!Happy to answer any Elite QuestionsMult I just improved this build Python – “Medium miner” I mainly increased the jump range, while keeping all other things almost on the same level. Jun 4, 2021 · The Python has a great jump range for short and medium-range missions, enough space for over 100 passengers in economy-class cabins, and the ability to refuel faster than most other ships on this list. Also, since I have a very small power plant to keep the weight down, I have to turn off certain modules (such as srv bay, AMFUs, etc) until I need them. 0, the Anaconda was a worthwhile upgrade, due to its greater jump range, however with the T9's cargo capacity buff in 3. cutter Trade Build - 728t cargo - 15. With 40+ LY you can explore roughly 99. Flat 10. Krait Phantom has PAD M with 3rd best jump, 2nd best range, speed and boost. 4D Life Support with Lightweight. So hardy is the Anaconda, some smaller navies use it in lieu of a frigate or light cruiser. Dec 15, 2022 · However, the Anaconda is the second best when shielded and has almost a ten light year longer jump range with a similar build. I wanted to build a max jump-range Anaconda for a while now and today I finally finished it, after visiting Lori Jameson for the final light-weight upgrade. I tried with a python but the jump range was just to bad about 19ly (level5). One size lower weighs half as much. 98 now And then here’s my planned build with literally everything and the kitchen sink AND the kitchen cabinet that gets 75ly minimum: https://s. I've been looking at this build as an example, with the Power… Advertisement Alright so perfect is an admittedly loaded word to use, but I really can't find fault with this build by Exigeous. Is there some fault or drawback that I'm overlooking? Jan 4, 2017 · The main reason the Anaconda will get there fast though is the jump range. I just completed my 5000 light year trip to unlock Palin in an exploraconda; from your loadout I dropped to a 4A overcharged power plant, 3A shields, 5A dirty lightweight thrusters, 5A charge enhanced power distributor, no extra fuel tanks (their weight is what is killing your jump range), no fighter bay, lightweight fuel transfer limpets in case my son got stranded, 6E cargo rack (which was It feels like flying an anaconda sized FDL. com/downtoearthastronomyBuild link: https://coriolis. Jan 27, 2017 · The difference between the same build A rated and D rated is a handful of LY, really. 3M with the Anaconda. Is PAD L a problem for this travelling? Krait Phantom is superior to ASP Explorer in all stats. I'd recommend you this build: https://s. Not to rain on the Anaconda parade, but the new double engineered size 5 FSD has almost closed the jump range gap, so there are a bunch of 70-80 LY builds on medium ships that have much better windows and steering. D-class everything except the FSD, Lightweight or Stripped Down engineering mods, and no non-core modules with mass except for the FSD Booster. I haven't seen many Anaconda Explorer discussions since Horizons came out and thought I'd ask you guys what you thought of my planned build. Purpose: PVE combat. If maximum jump-range is the goal, no other considerations and you have lots of credit, Anaconda is still the jump-range King. The maximum single-jump range on the Anaconda is 84. While actually exploring, the jump range really doesn't help that much. I don't have all of the Engineers unlocked yet, so build loadouts would help me decide which order to unlock them. You can carry WAY more stuff in an anaconda for roughly the same jump distance. It has all the tools on-board to comfortably harvest Brain Trees and Crystalline Shards, gather data (e. 56 with a full tank, though I couldn't recommend flying it. 5 ly full tank jump range. zone/hrp7 Anaconda built for jump range is best for travelling a long distance quickly. Extremely good at scouting for carrier management. The Imperial Cutter has a similarly crimped jump range, although its speed makes escaping mass locks easier. at the Jameson crash site) and examine Guardian or Thargoid ruins. It can cover jump distances up to 41. A huge jump range only helps you: get out of the bubble into "undiscovered country" faster. Even with 2 class 6 passenger cabins stuck in it at the moment which takes 5LY off my usual range I'm jumping 180LY with neutron star boosts on the way back from Jacques. While jump range is definitely a boon for any exploration vessel, stripping out all the utility & survivability for it is a fools gambit. Unfortunately, as popular as this thought is, it's not entirely true. Sep 10, 2017 · But with my test trip with this build to Colonia (off course route) and back using the Neutron Highway, I think I used 1 or 2 heat sinks total for the entire round trip. With its small landing footprint, adequate agility and high jump range, it May 10, 2024 · Here are a couple Python 2 builds using a coriolis anaconda with altered power consumption on the life support and sensors to match the power consumption of a Python 2 outfitted the same way: This build uses G4 longrange rails to make everything fit on a 0. Learn how to build an explorer anaconda for Elite Dangerous, a space simulation game. But personally speaking, if I'm going long range exploring or I'd much rather have AFMUs and planetary hangars and all that crap than squeezing 4 LYs off a build. The build is designed for newer players but with a price tag of 500 mil it is a little on the expensive side. 2 billion km short, but it's a good start Ok, ok, only 83. Unladen this ship can jump ~70Ly with a Guardian FSD Booster, and when supercharged, it means an approx. I can reach 70 jump range on a krait phantom, which is smaller and have all the tools I want (lander, AFMU for module repair, and even a repair limpet for when I do some lithobreaking on high grav world). I also have the highest FSD on it, with a reasonable g5 range upgrade on it (which despite being a pain in the ass to unlock, was the biggest quality of life improvement for me in the game for all ships, by far. — In-Game Description The Anaconda is a ship manufactured by Faulcon DeLacy. I can pull almost a full 80ly jump, it's actually 76ly. @0. I'd hesitate to call that an explorer build -- it looks much more like a D-rated combat build. My general Anaconda exploring build (adjusted for inclusion of a fighter and a bit bigger PP than I normally use) is something like this: https://s. Anaconda can be built to perform well in high conflict zones and is second only to the Corvette for that. I really want something over a 25ly jump range laden. Therefore, the Anaconda is the best all-round choice. You can remove it to gain up to 77. This is the maximum lightyear jump possible in game and how to make it for yourself!We teamed up with Mini-Kill to detail every module on his record setting We would like to show you a description here but the site won’t allow us. Finally got an Anaconda with a 60LY jump range. A one jump trip for the Anny and a two jump trip for the T9 Anaconda wins only slightly at first, but over a period of 4 hours the guy claims to have made an extra 2. Designed by: Down to Earth Astronomy. ) Jul 30, 2020 · "What places the Anaconda a notch above ships like the Diamondback Explorer is its much larger optional internal capacity and its incomparable maximum jump range of 84 LY. You wont be able to get the Anaconda anywhere near this range without engineering and a guardian FSD Booster either, and it will cost a lot more to fully kit one out. That's not necessary for that jump range. It has an impressive 77. 5g landings. You can build an Anaconda for trading with shields and shield boosters and if you should get interdicted you the (NPC) pirates won't even get through your shields until you can just jump Apr 30, 2021 · This spaceship boasts the longest jump range in the game. 6 LJ jump range. JUMP-RANGE DOES NOT MATTER. Prior to 3. Np, you can basically take the same modification for an anaconda. The Anaconda i The Sidewinder is a multipurpose ship manufactured by Faulcon DeLacy. The Power Management seems beyond belief, but it works like a… Read More jump range Shield Integrity DPS EPS TTD cargo pax fuel Mass hrd crew MLF Boost interval resting heat (Beta) max Anaconda: 141,889,930CR: 7A: Fuel Scoop: 91,180 5a frameshift drive engineered with 5h guardian frame shift drive booster = 56. Apr 21, 2024 · Using the rest of available thruster mass for cargo rack so that jump plots can be tuned to save fuel (even 24t of virtual cargo significantly increases range per tank) helps as well. But the amount of preparation you have to do to get there increases Your personal data may be processed and stored by, accessed by and shared with third party vendors. You don't travel in them, you sit in a local area and kill Dec 28, 2022 · Medium Ship Economy Passenger Capacity. Stop fixating on maximizing jump-range. 5ly unladen jump range because I've still got a slightly under mass legacy sensor set. The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. 45 ly unladen, and you can increase the Conda’s jump range to an amazing 84 light-years with engineering enhancements. Here is my Exploraconda build. patreon. Any reccomendations? Preferably not too expensive. However, even after adjusting my loadout as best I could (all D components, unequipping anything not necessary,) my max jump range is still only about 30LY. The Anaconda can be pushed to the highest jump range out there. One of the more critical aspects of this build will be the jump distance, as you don’t want to have more than two jumps if possible. zone/27kj It sacrifices 10 LY jump range but is not functionally impaired by several choices - it has a higher base and boost speed than a g5'd FdL - it can nearly permaboost with 4 pips to engines and can boost twice in a row and a third time within 12 seconds with 4 pips into sys Downsized the power plant and distributor to increase the jump range. I can currently build the above ship with an 83. — In-Game Description The Sidewinder Mk I is a ship manufactured by Apr 28, 2021 · In conclusion, the video guide presents two different builds for the Anaconda ship in Elite Dangerous: a travel-focused build for maximum jump range and a more well-rounded exploration build that includes additional modules for various activities. you're doing it wrong. Since it is my first time leaving the bubble, I'll sacrifice some range in the interests of safety, but I don't want to go overboard. Everything's engineered for jump range, but the PP is low emission and the drives are clean. Can anyone recommend me a an all-round anaconda build good for multiple purposes. Maxing this out will trim over 50t of mass. Want to help support the channel? Becoming a Patreon:https://www. An opportunity ship, one that when I went out with no specific purpose this would be the one I would take. Jul 9, 2024 · jump range Shield Integrity DPS EPS TTD cargo pax fuel Mass hrd crew MLF Boost interval resting heat (Beta) max Anaconda: 141,889,930CR: 7A: Fuel Scoop: 91,180 my all econ passenger anaconda is all D upgrades with the exception of thrusters and distro, which I got A rated, one tier below max. For a combat fit PVE anaconda huge and big multicannons one thermal one caustic bottom mounts, then efficient large lasers (whatever type you like) on the top, with efficient laser turrets on the small and medium mounts. Unless you want to go and explore the very fringes of the galaxy, where systems are physically farther apart you do not need 70 LY jump-range. 6 seconds for an 8A scoop to replenish the 12. For power plant the only rule is to use A rated, in the smallest size you need to power everything). 36ly is that the highest possible rate? anyway to increase that through modules? not thinking about boosters any other ship that might top that? Jump range is a ship statistic that displays the maximum length of a Hyperspace jump. 0, it can no longer compete. We would like to show you a description here but the site won’t allow us. This build comes with all the best fittings that you could require to spend the rest of your life out in the void without having to land, and while that means it sacrifices a little jump range Nov 10, 2018 · Hi, I have just got back in to the game and unlocked the guardian fsd booster - I was just looking for idea's to max out the range of my Anaconda. The Python does so with a 150+ LY jump range without refuelling, making it the ideal medium-sized bulk passenger ship. Going from Colonia to Sag A in my 40ly range clipper, I found at least two undiscovered systems with 3 water worlds/elws. ~16 ly with ~700 tons of cargo is a pretty nice jump range if Aug 29, 2020 · It has a great long jump range and even when fully equipped has the space for weapons and shields. Jun 3, 2023 · This Elite Dangerous Guide is about on how to build a spaceship with max lightyears of jumprange and on how to build the "Big Farmer" a Deep Space Exploratio Jan 15, 2020 · showing how to reach long jump range with loadout and engineering needed. Oct 1, 2021 · Like all the other best exploration ships in Elite Dangerous: Horizons, Phantom has a very decent jump range. I have a fighter bay so I can do some racing through canyons. I have a phantom at 71. Farseer and the guardian FSD booster, you can have something like this: https://s. Maybe a build thats good to start but I can improve on as I play. It really does save a ton of time in the long run. Jan 19, 2018 · It depends on just how heavy-duty (or not!) you're intending to go. It’s really no big deal. The ideal build would allow for a decent jump range while still focusing on: Heat Efficiency (Makes scooping easier and Ship: Anaconda. ~200Ly jump which is pretty viable for Neutron Highways. you don't need anymore jump range but you should know there's never any missions over 16 people so if you replace the 6E cabins with 5E that's 60t saved. Some vendors may process your personal data on the basis of legitimate interest, which you can reject by disabling them below; We would like to show you a description here but the site won’t allow us. The Corvette will become my personal combat ship I've been slowly fettling my Anaconda but I can't seem to get max jump over 79. But the Anaconda's core components are all much larger & heavier, and can fit more optional components. When I go through the back door of my bridge there's a balcony over a huge empty space bigger than a soccer field and in the middle of it is a huge super engineered Class 7 Frame Shift Drive. But that is also it's strength. Jump range and a Fuel Scoop are essential for moving in the Galaxy and to sell the mined materials. 11 LY, but this requires flying a ship stripped to the bone and with zero safety features, like shields, repair limpets, and thrusters that can handle even 0. 69LY. A pilot can check their ship's current jump range in the Ship tab of the Internal Panel of the HUD. Imp. The DBX is a good ship to start with though because it is relatively inexpensive to purchase and outfit. Speed boost jump range Shield Integrity DPS EPS TTD cargo pax fuel Mass hrd crew MLF Boost interval resting heat (Beta) max unladen laden total unladen total laden Cutter is capable of being an exploration ship but can't jump as far as the Anaconda. zone/diwd. The ship can also be upgraded with a docking bay. Sep 21, 2018 · I just got the Guardian fsd booster for my anaconda, and am happy to see the 10 ly jump increase. Dec 26, 2018 · Here's my build in comparison: https://s. This is roughly the same as my current Krait Phantom and my Asp Explorer before that. 4 HSL since they can now be used while im not sure but I think you can run with distributor disabled. So naturally, I chose an Anaconda. get back to the bubble, or a destination, faster. It is likely you do not need anywhere near 72 LY jump-range, not for exploring. I'm primarily an explorer, and I just got the Anaconda, having heard that its jump range makes it useful. Apr 25, 2021 · The anaconda is large so it can't dock everywhere, and landing on planet can be difficult. Have you compared Annie vs Krait Phantom on a few short trips and landings? It might be worth testing yourself if you haven’t yet. zone/ij9c. It handles better, much much higher jump range, better shields, better defense. Mar 5, 2021 · and nothing else. J. You can get 32 or so by d-rating everything and maxing up shield boosters. 72LY Laden Jump Range: 34. Note that the FSD experimental does not become Stripped Down; there's more to gain by improving its performance than by shaving a bit of mass. Its max jump range of 34. It’s got the jump range - now that Viktorenko Holdings isn’t at 1. In this video I show you how to create an anaconda build with over 83ly in jump-range! Nov 26, 2021 · So rate my Long Range Exploration and Science Vessel and let me know what you think. Greetings Commanders,This is my ultimate exploration ship called 'Icarus' :)I've been all over the Galaxy in her in some engineering form or another, this i Anaconda and Orca are PAD L. Have an ASP EXP with massive jump range so have mostly been exploring but wan to branch out into other areas of gameplay. There are 2 non mandatory modules in my build but the impact to the jump range is so small I decided to keep them: the laser beam (for those guardian sites) and the fuel transfer limpet (in case I ever find someone stranded in the black in need of fuel). Personally I find combat/explorers to be fun, and an Anaconda can get away with it pretty well. If you just went with heavy shield and armour with some SB's and HRP's, you should be aiming for high twenties of LY jump range, if you go all-out with a couple of big SCB's, that might be somewhere in the low-to-mid twenties. I am not looking for a very focused build on combat but I still want one where I can defend myself rather confidently. Anaconda has an impressive jump and scoop rate! Range, speed and boost are quite bad! Orca has amazing speed and boost but the lowest jump. But hopefully understandable. Watch the video sponsored by Ridge Wallet and get 10% off your order. Coriolis Link: here. Otherwise, I have found that the combination of economy class cabins and business class cabins seem to give me a full passenger cabin capacity with incredibly Miner anaconda with huge jump range? Yesterday I bought my first anaconda and tried using it for mining so I feel confortable flying it, while searching for tips on the internet for mining builds I saw commented on another reddit post that a guy made a miner build that allowed him to travel 50yl fully ladden with +300 ton cargo. 8T of fuel spent in a max range jump of a 7A FSD, while the Anaconda takes 6. Both are cheaper and easier for beginners to equip for long jump range. With a large 32-ton fuel tank to boot, the Anaconda is a dream ship for exploration pilots. It emphasizes the importance of power management and provides suggestions for optimizing power usage. Fully loaded the Anaconda does have less cargo-space than the Type 9, but the lower mass (meaning longer jump-range) and better steering more than make-up for the ever-so smaller cargo-size. We will take a look at my help-me-conda anaconda build. On this page you can see jumpaconda build for the ship: Anaconda. g. zone/edc-73 LY jump range, Dec 31, 2022 · Jump range is not only good for long distance jumps per jump it also reduces jump fuel cost of 1ly jumps. Guardian FSD booster. But currently I am at a 72 ly jump range when I have seen videos on youtube where people got to 80 or 84 ly or something like that. 24 efficiency, you can hug a star at max scoop and still only be at ~70% heat. Alas, it doesn't have the manoeuvrability of the Asp and Phantom, nor their speed, but the Anaconda has the best theoretical jump range in the galaxy. Oct 17, 2022 · With this build fully-engineered, the Frame Shift Drive offers a minimum Jump Range of 63ly. This ship is already fitted with most scanners and equipment you will need out in the black, and there is even plenty of room in the build to add you own modules in case your want more optional modules like limpets. Get rid of the cargo rack and replace it with a cabin, do the same with the reinforcement. Its versatility and comparatively low price point have made it popular with novice pilots, but the Sidewinder's reputation as an entry-level vessel should not be seen as a sign of inferiority - it is one of the most manoeuvrable ships on the market. But if you're a beginner it's probably not the right ship for you. . My Asp can jump 45Ly, the Conda burns it off. Engineered FSDs and stripping down stuff is what has a more dramatic effect on jump range. The Krait’s canopy is unfortunately rather exposed. Passengers and cargo: Between those two I got my diamondback explorer up to ~65 LY jump range with a full fuel load, 70LY max jump range empty. This is particularly beneficial for the Anaconda with its 64t class 8 sensors. 5ly jump range. Even though the jump distance is similar, the anaconda is more self sufficient. 14 jump range,that is sweet, Ekoł Tieja , thanks! I'll do some study of it ,maybe add some simple weapons,fuel scoop,field maintenance unit, take some of time to practice how to fly an Anaconda, Anybody have good builds for the anaconda. 6 LY jump range with a regular fuel tank (32 ton), a vehicle bay and shield generator. 79 light-years beats most alternative ships, but Phantom doesn’t compare quite so favorably with the likes of the Anaconda and Diamondback Explorer in that respect. You run into a bit of trouble when using the world long range combat and anaconda in the same context (or any huge ship for that matter) Long range builds require concentrated precision fire from the likes of railguns which means tight hardpoint placement and the anaconda is more built like 2 different wepons platform designed for 360 protection. Ditch the weapons; A-rate the powerplant and downsize it as far as you dare (a 2A should suffice, 3A if the hangars need it); the thrusters could be taken down to a 5D; if you're able to engineer the power distributor, take it down to a 5D and apply an engine-focused mod on it; sensors should be D May 12, 2024 · jump range Shield Integrity DPS EPS TTD cargo pax fuel Mass hrd crew MLF Boost interval resting heat (Beta) max Anaconda: 141,889,930CR: 6A: Frame Shift Drive Jul 9, 2024 · jump range Shield Integrity DPS EPS TTD cargo pax fuel Mass hrd crew MLF Boost interval resting heat (Beta) max Anaconda: 141,889,930CR: 6A: Frame Shift Drive If you have the money to buy either of the 2, then Anaconda is clearly better. You don't need 70+ LY jumps to explore the galaxy and none of the stripped "maximum range" ships are any good because they have to be stripped to their bones to get the range. I lost one srv half way to Colonia I was happy to have a spare. Mar 12, 2017 · Stripped down and bare-bones the Anaconda will always with the max-jump race base on FSD optimal mass relative to the ship. Mine has an SRV bay, a fighter bay, some weapons, not paper shields, and still does around 52. Posted by u/spaceshipguitar - 1 vote and 31 comments Here, then, is a maximum jump range Phantom build. So, if I plan on travelling more than 500 LY, my solution to this is to dump most of my Hardpoints and Optional Internals into storage, downgrade my Power Plant and Power Distributor which then doubles my Jump Range to about 50 LY…. "Best" is a completely subjective concept, especially when it comes to exploration builds. But the anaconda has 2 SRVs, and 2 AFMUs, a bigger fuel scoop, an extra fuel tank. Price for Build: 173,000,000 Cr Max Jump Range: 37. I would recommend getting the FSD of your new T9 engineered (You want to go to either Felicity Farseer or Elvira Martuuk, as they offer the best FSD mods). I was wondering if an anaconda would be better because of cargo. Beluga UA Liner. Just build a mostly A-rated build, with judicious use of lightweight mods. 7Ly less jump range. The anaconda's an all-rounder so it's better at everything else. May 15, 2017 · The amount of time and effort it will take you to get a 70LY jump range will far exceed the time it will take to just strip a 'Conda bare and G5 the FSD. The Anaconda is more than capable of being either a combat ship and/or trader. It really is the highest probable jump range in the game if outfitted for long range, but as a multi-role ship with proper PP, PD, weapons, shields, is not too much more impressive than what a normal ship can do, like is only around 3 LY better than the Krait if you want to use it as a BH orientated ship. For being a big taxi, yes but not for exploration. For me personally my Anaconda is my personal exploration ship just because of the jump range I've done with engineering. Very little maneuvering is required at all and the time from landing to jump is very short. I can get right next to the exclusion zone, fill at the 7A scoop's max rate, and then jump from that location without overheating at the moment the tank is filled. You'll get 55-60 easily with low class D rated modules and the rebuy will be super cheap, so once you get the message from the engineer you can just kill yourself and come right back. The Python carries the most passengers in economy class cabins, mainly due to its three size six slots. 76 LY unladen Feb 3, 2017 · What is very good with an Anaconda is that even if you don't want to min-max its jump range, you can still get a decent build that does over 50 ly on a full tank. And if you can't really utilize the Neutron highway due to a one jump tank it's hard to really say that this would be the best way to build a DBX for going fast. You should instead go for a DBX (Diamondback Explorer) or an AspX (Asp Explorer). and then I just have all my stored modules shipped once I get to where I’m going. Jan 13, 2018 · The absolute max range on it is 65. 5g or ever hit a rock. 10 T empty 542. So unless youre like the many that dont leave the bubble very much at all and think that game play is only in human space and blowing stuff up there is an enormous value to jump range increase. Actually the Cutter takes 7. Its not going to get you there instantly but range is what I prioritized in this build. Jump range is primarily determined by the total mass of the ship and the installed Frame Shift Drive Dec 23, 2018 · The flip side of this kind of high jump range build is how many systems you miss en route to where you're going to. That's important out in the black. Ship specifics: Top speed 267 m/s; Jump range of 30 ly Cargo capacity 294 tonnes Dec 15, 2018 · Your build, while I get the point of max single jump range, is dangerously within 25 tons of lift of not being able to take off from a planet. And then the one-jump wonder is 90. " On this page you can see combat build for the ship: Anaconda. Always check for the most up to date prices on Inara which has all of the new mining commodities. I intentionally tried to make a ship that could do almost every single thing in the game. For power distributor a size 7A with your engineering should keep up with the lasers just fine but weighs half as much. To make it fun though I preferred not to sacrifice my thrusters for jump range and find other ways to strip weight off, namely the power plant, using lightweight alloys for the hull, and so on, even the power distributor if I can still get away with permaboost. Jul 17, 2017 · The covette is a dedicated combat ship, much much better at that one thing. 9% of the galaxy. You want great heat efficiency while exploring and that has terrible. 6mil per unit, and the prices in general aren’t as stable, you may need to fly around a bit more to make the most cash. Min-Max'ers will still Min-Max I'll update my Jumpaconda for sure, but this really makes a HUGE range of ships completely viable for long range expeditions, and further, gives people more options to fly their favorite ships for "whatever they want" as a ton of ships will have a much more acceptable jump range. 869 MJ of shields, 68 LY laden jump range, ability to boost. Consent for the use of cookies; Jump-range-(range ) Rebuy cost- Build cost-(ship cost This Elite Dangerous tutorial teaches you everything you need to know about on how to build long-range exploration vessel. 10 T full Fuel : 32 T Cargo : 0 T Cabins: 0 Speed : 251 m/s (335 boost) Range : 75. Fully geared the Anaconda has way better jump range, how do Corvette pilots deal the shitty jump? Is it like fly to target system, refit for combat and switch back for traveling? It's like flying and FDL or other small fighters, or a dropship. The 3 important things for the jump range are FSD engineering - Increased range + mass manager. Similar jump distance ~75 ly. gtjnktj ffffd zcj xekhfi qdcy xvnbao tvfwpty mpiu mkdb sdqqqa